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So I was chatting with Joshua (@jokus312) and he brought up an interesting idea. Rather than having players build characters from scratch, you could build starting characters (Wendell, Dax, chuck, etc). After starting, the players could then customize how the character grows from that starting point. Take Chuck for example, what if he decided to learn how to use a sword? This would keep the characters central to the game, but also provide the customization that you need.

I figured it was worth some thought…

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Well, though that is an interesting idea, it defeats the purpose of the game.

...that's for people to create their own character, and to act out how THEY would like to BE a hero.

Now, if you take your idea and apply it to a BOARD game, that could be FUN.

...and something to consider still.

Just not for a RPG.

Does that make sense?

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Yes it does, it was something I had not even thought of before, so I figured I’d bring it to you and get your thoughts. Honestly the main appeal to me was the simplicity.

For people who have never played an rpg, having somewhere basic to start is a lot easier than going through the character creation process. So maybe a mixture might work. Have starting characters as well as a character creation process? Something for beginners and those who are more advanced?

I think it’s worth considering, although I do understand that we need the option to build characters from scratch.

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There will be a simple and advanced way to do things.

...so it's awesome you're thinking ahead!

Since I have the experience in this, we'll be going the more complicated route, then trimming it down...LOL

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Thoughts:

In required I wouldn’t say everyone “needs” a d100

2 sets is fine (one for the players to share and one for the GM) especially for those who want to invest very little

A set per player is fun and convenient but far from “necessary”

If you have any intention on players dealing damage or taking damage using dice they’ll probably have to have more than just a d100

Overall this is a basic explanation of what a ttrpg is

“A collaborative story telling game” and I guess if you main target audience is new players to ttrpgs than this is perfect

I’m not sure what I think of rolling bellow a target number for ability checks and such

I’d have to see it in action but I’m not opposed to it

I’m not sure how it will work when scaling to larger levels

I would also call this an intro for the adventurers but not the GM

The GM is a player to and should be thought of

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This sounds like so much fun. I can’t wait to start playing with my family! How can I help?

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Well, UNlike the serial stories, I'm not going to wait a week to reveal more.

As soon as I prep the next section, I'll post it.

What I think I'm going to do is create a room in The Fiction HUB for you guys to come give me feedback and to discuss this game. I'll post when I'm in there and I'll leave it open 24/7/365 so the community can come talk about it also.

I think this new platform addition is going to provide amazing opportunities for everyone.

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I'm being forced to be more organized, which is a challenge for me.

These notes are from my 60,000 word rule book from the first round. I didn't want to start over -- I thought it would be better to lay it in front of the community and have you all poke holes in it. =)

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It’s roughly 200 pages?!

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Pretty much, yeah.

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See why I want to simplify?

There has to be two versions.

My GOAL is to make it like villain's and vigilantes... Abigail is roughly 36 pages... if I remember right.

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It’s not unusual for a TTRPG (D&D had even more when I played back in 1987) but it’s heavy for a new player or younger players. I think you/we can figure out a shorter more simplified version while leaving the longer version for the experienced players and GMs.

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I'm looking so forward to this. It all makes sense. Fork over a character sheet! Let's do this thing!

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