2 Comments

Ok just an idea

Use both xp and milestone (which is really just GM’s choice)

Anyway if you have a skill tree with abilities

Let them get xp to unlock different abilities on this sheet. Let it be a currency or resource.

Then leveling can affect base stats and possibly something else

if your going to input individual character moments directly into the rules

Like a fighter learning something from a master

A wizard discovering something etc etc…

That’s hard to balance because the payoff should match the challenge.

But they don’t take place at the same time.

The. Master the warriors learning from isn’t in the same place the wizards discovery is.

And are they supposed to just put the main story on hold while they go do stuff to level up?

I think it’s should be group achievements like killing the dragon etc. but that might just be me.

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This is why we're talking about it.

Need to consider options....and I still have to gather all these perspectives and compile them to work this out.

BTW - I'm thinking the next couple sections of the HUB need to be the Roadkill Tavern (social) and the Advanced Worldbuilding room (12 seat max).

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