I don't have a clue what this is about, but I'm definitely a wayfarer by every description you have included and as a type of individual, I would have to say that I truly feel in a distinct class not belonging completely to any other class, nor a subset of any group I could be or am a part of. So, without knowing the full context, I'd have to vote to keep the distict class with its inherent limitations and advantages.
I wanna play this one!
I don't have a clue what this is about, but I'm definitely a wayfarer by every description you have included and as a type of individual, I would have to say that I truly feel in a distinct class not belonging completely to any other class, nor a subset of any group I could be or am a part of. So, without knowing the full context, I'd have to vote to keep the distict class with its inherent limitations and advantages.
…uh because every other class has a focus on combat people will feel a disconnect.
When everyone one is talking about the fight that they all just went through and did big damage or healing or whatever else.
Then this guy says. “Ya but do you remember the mountain we had to climb to get there? That was easy right because I knew how to do it?”
In a game where everyone else has a focus in combat
He will be the odd one out. And combat is like half to two thirds of the game.
So either give him some combat abilities or scrap the class
I really like that “travel bonds” mechanic
If you don’t keep the class I think that could be a cool thing to give all players
You guys can use this when you’re in a jam.
“Oh I know a guy” then they basically spawn an Npc that didn’t exist before. I don’t know it just sounds fun and kinda immersive
Maybe they can use it and then have to roll to see how the relationship was
If they roll high it’s friendly. If low it’s hostile.
You roll a nat 1? “Oh that’s your ex wife who wants to kill you.” That sort of thing
Not to say I haven’t seen this mechanic used before in games
I just really like it
HAHAHAHA