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What kind of stories do you want to explore in the Wanted Hero universe?

- I would love a story based in clockworks city, I have always loved that unique take on tech in a medieval world, and would like the capability to build on that for an adventure.

Are you more drawn to strategic challenges, character development, or fast-paced action?

-Personally, I’m more drawn to strategic challenges, however I’ve found that the other people I play rpgs with generally enjoy action/combat more.

What’s your favorite part of TTRPGs: combat, roleplaying, worldbuilding, or something else entirely?

I love worldbuilding, others I know really enjoy combat, roleplaying is something that I haven’t had much opportunity to do, but I think could be really fun. If I was to pick my overall favorite thing though, it would have to be just spending time having fun with friends.

How important is player customization (creating unique characters, designing abilities, etc.) to you?

I feel like it’s really important to have that option, but it doesn’t necessarily have to be the default way to do things.

Would you prefer a narrative-driven experience or a more sandbox-style approach?

Is it bad to say both? I love doing prebuilt/narrative driven adventure, but at the same time that can remove the option to create your own story which I feel is a very important option to have.

What elements from Chronicles of a Hero absolutely must be in the game?

We need to have the world itself (obviously) I would also love to see a lot of the characters in form of npcs or playable templates. I think that’s about it for must haves for me, although there are many wants…

Should there be a mechanic for moral choices that impact the world around you?

This is an interesting idea, I’m not sure exactly how it would work, but its definitely worth exploring

How can we make this game accessible for newcomers and families without losing depth?

I think it might be good to have a prebuilt adventure, maybe following the storyline of Chronicles of a Hero. That could be your “introductory” level, then from there you could allow others to build their own stories based on the world and the mechanics you have set in place.

Just an idea, but it might be worth something

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I hope this wasn’t to much, but I wanted to answer the questions, and knew that I wouldn’t be able to remember them if I tried to do it how I normally do

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Hahahahaha...too much?

NEVER!

SPEAK, boy.... give me your thoughts, share your ideas 💡, point at flaws.... but be yourself, Benjamin.

This is your community too.

🥸🤓😎🫤🧐🤠🥳🤡🤬👽🤖

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Bendragon did a fantastic job answering these questions, and honestly, I would have answered them pretty much the same way.

In my opinion, when it comes to TTRPGs, there are always two types of players—Dungeon Masters (DMs) and Adventurers. I think the answers to these questions will vary depending on which type of player you ask.

Personally, I love being a DM, though there are times when I just want to sit back and play. My kids, on the other hand, are definitely adventurers.

What kind of stories do you want to explore in the Wanted Hero universe?

Like Bendragon, my first thought was Clockworks City. I may be a bit biased since I haven’t yet read the Wanted Hero comics or Chronicles of a Hero series, but there’s something magical about the sounds and atmosphere of Clockworks that reminds me of the old days. The music alone made me an instant fan.

Are you more drawn to strategic challenges, character development, or fast-paced action?

I gravitate more toward strategic challenges, while my kids are all about fast-paced action with a bit of character development sprinkled in.

What’s your favorite part of TTRPGs: combat, roleplaying, worldbuilding, or something else entirely?

For me, in order of importance: Worldbuilding → Roleplaying → Combat.

For my kids? The complete opposite direction. 😂

How important is player customization (creating unique characters, designing abilities, etc.) to you?

This would be super important to my kids—especially Lucas. Since he’s grown up with games like Roblox and Fortnite, where there are unlimited skins, weapons, and abilities, he loves the idea of fully customizing his characters.

Idea: What if characters had abilities like singing, dancing, or drawing, and they could use these skills in-game to their advantage? Lucas and I were talking, and he suggested how fun it would be if players had to actually get up and perform their dance, sing a song, or create something in real-time to unlock special bonuses in the game. It would be a great way to get players off their screens and moving, too. I love this idea!

Would you prefer a narrative-driven experience or a more sandbox-style approach?

Again, I have to agree with Bendragon—both! A strong narrative-driven experience can inspire sandbox-style play, and vice versa. Plus, having a structured narrative gives those who aren’t comfortable creating their own adventures a way to play pre-designed stories without feeling lost.

What elements from Chronicles of a Hero absolutely must be in the game?

I’ll leave this one to the superfans since I have yet to read them!

Should there be a mechanic for moral choices that impact the world around you?

Absolutely! I think this would be a fantastic feature—especially for younger players, as it could introduce them to new ways of thinking and encourage them to consider different perspectives and solutions.

How can we make this game accessible for newcomers and families without losing depth?

I think the best approach would be a tiered system that allows both beginners and advanced players to enjoy the game at their own pace:

• Beginner Version: A streamlined version with simplified rules and a free starter adventure to help new players learn the mechanics without feeling overwhelmed.

• Advanced Version: A deeper, more complex ruleset with additional expansions for superfans who want more customization and challenge.

To enhance the experience, you could also integrate interactive lore elements by linking game mechanics to in-universe stories. For example:

“Want to know Wendell’s origins? Click here to read about him before your adventure begins!”

This way, players who are new to the Wanted Hero universe can immerse themselves in the lore without feeling like they’re missing something, while superfans can dive deeper into the world they already love.

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