Life of Fiction
Life of Fiction
S4 Episode #51: Magic, Machines, and Multicultural Mayhem – Races in Clockworks City
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S4 Episode #51: Magic, Machines, and Multicultural Mayhem – Races in Clockworks City

In this episode, we dive into the world of Clockworks City—where gnomes reign supreme, technology thrives, and magic is viewed with suspicion.

How do the other races fit into this industrialized society? Should some struggle to gain acceptance? And where does the battle between magic and technology draw its lines?

1. Introduction – Setting the Stage

  • Recap: Last time, we tackled rolling and mechanics.

  • Now, let’s talk worldbuilding and racial dynamics in The Hero Within.

  • The challenge: How do different races fit into a gnome-centric city?

2. The Racial Landscape of The Hero Within

  • Quick breakdown of major races:

    • Humans – Adaptable and diplomatic.

    • Iskari – Magic scholars and ancient lorekeepers.

    • Evolu – Nature-bound and distrustful of technology.

    • Kutollum – Master craftsmen and warriors.

    • Gnomes (Gentre) – The tech-focused rulers of Clockworks City.

    • Nocturi – Extinct beings whose magic was woven into their identity.

3. The Problem: How Do Non-Gnomes Fit In?

  • Clockworks City was built by and for gnomes—should other races struggle to find a place?

  • Do non-gnomes face discrimination, or is it a melting pot?

  • What if some races resist the city’s industrialization while others embrace it?

4. Magic vs. Technology – A Philosophical Divide

  • Should magic be viewed as "backwards" in a tech-driven city?

  • Do magic races try to integrate or resist?

  • Could there be a faction merging magic and tech into one discipline?

  • How would different races react to these technological marvels?

5. Community Engagement – What Do You Think?

  • Should non-gnomes struggle for acceptance in Clockworks City?

  • Should magic and technology be at odds, or should they be blended?

  • Do we limit racial abilities in the city, or do we allow full integration?

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NEXT TIME: We tackle another big worldbuilding or gameplay mechanic!



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